

How can the Dungeon Master add a new mechanic that forces additional strain on the players while still increasing the enjoyment factor for everyone at the table? It seems to be a wonderful concept to merge with an adventure in Dungeons & Dragons, and the good news is the foundation for building a Darkest Dungeons & Dragons adventure is already there in the latest Dungeon Master’s Guide. Heroes suffer physical wounds, yes, but it is the mental strain and suffering that often causes more complications and difficulty. The game’s aesthetic vividly portrays how exploring dungeons and fighting foul monsters is a dangerous business.

It is fair to say that Darkest Dungeon has captured my attention and imagination in recent weeks.
