

The time it takes for the resource to be made ready for collection is also an initial fixed time based on the same factors. That amount is directly tied to the size and upgrade level of the room. Each room produces a resource of a certain amount. Room production is very simple and straight forward.Radio Room bonus happiness is based only on the number of dwellers assigned to it (observation with a size 3 Radio Room, putting 6 dwellers with 1 charisma or 6 dwellers with 10+ charisma yeld the same 6% happiness boost). It is better to have single individual rooms for this (though I will admit I have not answered the door in over a month myself). A larger room will reduce the time a bit but not increase the chance at the end of that time of getting a new dweller. NOTE: The exception to this, from my knowledge right now, are the radio rooms.Running low on some resources though can make getting a single room more important. If you have the option to build in this manner then always do so.


If you moved people around then a combined room of 3 diners may only have 2 of the 6 (3 rooms x 2 dwellers each) possibles dwellers. That encourages larger rooms.īut there's risk with that. For instance it might cost 250 to upgrade a single water production room but if it's two combined it might cost 375 (a savings of 125 caps). Said differently, there's bulk discount pricing. It struck me that room upgrade prices seemed cheaper (on a per dweller slot basis) when upgrading a combined 2 or 3 room room. Essentially I want people's thoughts on layout strategy.
